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5 points
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If you can’t modify it, sell it or know what the game software is even doing then calling that “ownership” would be rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.

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3 points
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You could sell the NFT and lose access to the game just like a disc

You wouldn’t be able to modify it as the nft would just allow you to download (edit and run) the game.

Edit: But allowing people to freely resale their digital copies would be a big win for people. No gatekeepers just like with discs

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2 points

As long as the network exists

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1 point
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If it’s a networked game, but there’s no reason a offline game shouldn’t work other than incompetence.

Also since the NFT is the DRM the game could be available for download outside of the publishers purview, such as a public torrent site.

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1 point

One big “advantage” (for the companies) of NFTs is that the emitter can take a commission or fee every time the NFT is sold. This can kind of alleviate their fears of people buying from each other instead of buying a new copy. I think that’s a fair middle ground for owning a fully digital copy, between physical copy that companies don’t want and digital copy that consumers don’t want.

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2 points
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How can they force that and not also force a fee to move it to a different wallet you own?

People change wallets all the time and putting a fee on that would be inexcusable

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