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-2 points

This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.

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7 points

How would that support “First Sale Doctrine”?

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5 points

I mean, I can actually own a bunch of stuff as long as it doesn’t have some sort of proprietary DRM bullshit attached to it.

The problem isn’t that there’s no way to obtain media in a non-bullshit way. The problem is that distributors don’t want to provide media in a non-bullshit way.

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3 points

Sure, you can still own digital media, but you can’t sell or trade it like you can with a physical copy.

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3 points

Meh. If life weren’t so focused on material gains and losses, I wouldn’t need to.

It would also mean potential losses for the distributors, as people are (supposedly) less likely to buy directly for them.

So, again, the problem isn’t the media, it’s the distributors.

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5 points
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If you can’t modify it, sell it or know what the game software is even doing then calling that “ownership” would be rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.

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3 points
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You could sell the NFT and lose access to the game just like a disc

You wouldn’t be able to modify it as the nft would just allow you to download (edit and run) the game.

Edit: But allowing people to freely resale their digital copies would be a big win for people. No gatekeepers just like with discs

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2 points

As long as the network exists

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1 point

One big “advantage” (for the companies) of NFTs is that the emitter can take a commission or fee every time the NFT is sold. This can kind of alleviate their fears of people buying from each other instead of buying a new copy. I think that’s a fair middle ground for owning a fully digital copy, between physical copy that companies don’t want and digital copy that consumers don’t want.

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3 points

How would an NFT help in any way? We’re not lacking the means to prove you bought the game. We’re lacking companies willing to sell you games and laws that prevent companies from saying “buy” when they mean “rent”. If we got to a place where torrenting software you’ve bought in the past is legal, we don’t need NFTs to accomplish it…

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