Zorque
They fail because people are lied to. Because they are used, and abused, and offered limited resources.
So they turn to someone who gives them hopeful words. Sadly those words are often lies.
Laying at the feet of “stupidity” is over-simplifying it because it makes the hurt a little less.
If all this suffering can just be laid at “ur dum” it hurts just a little less. But it’s a terrible anesthetic that makes the next hurt that much more likely.
So you agree with my entire point, but don’t want to admit as such?
That was literally my entire point. That corporations effectively have carte blanche to do what they want, then the tools they use are the ones to take the blame.
Video games are an escape, which can be a problem in and of itself even without exploitative tactics meant to squeeze them of profit… but again, that is a societal problem. The danger of escapism is not so great without something to escape from.
From a quick google search. It’s about 53% for Trump, 45% for Harris.
It may not be true for those you regularly interact with, but that doesn’t make it untrue overall.
A major problem is also that progressive messages are complex, and don’t offer easy answers. They require that people engage, and put in a great deal of effort… that will mostly not bear fruit for them, or their children, or their children’s children… but will help over time.
But people are exhausted. And sick of waiting for things to get better… so they fall prey to the easy answers. Which is what the far-right offers. Easy answers and excuses for why everyone else is at fault.
Part of the problem is that people only want the easy answers. Which is not an easy fix. It requires convincing them of the lie of easy answers.
This is blaming the tool for the actions of the person using them.
This is not a video game problem, this is a societal motivation problem. The motivation of corporations is to make money, so they employ whatever means they can to achieve that.
In this case it’s targeting kids playing video games.
The tool is not the problem, the wielder is. Saying otherwise is extremely disingenuous.
Ah yes, the games are the problem, not the system in which they are created.
It’s the video games that are the problem. Clearly.
I can fix that.