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6 points

Plus us patient gamers can enjoy those PS “exclusives” when they release on PC.

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5 points

Yeah exactly. Crazy thing is a good game is just as good 3, 4 years later as it is on release day. What a novel idea, right?

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4 points

There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

But given how often modern launches are bungled, even that is not always true

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2 points

Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

But I’m a solo player 90% of the time, so that particular aspect, while important, doesn’t really pertain to me.

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