The thing is some games make the line really fuzzy and itās hard to draw an exact line where it no longer is a game.
Pyre does have a whole RPG wizard basketball thing going on that I enjoyed, but wasnāt the reason I recommend the game. The more engaging part of the game was the visual novel stapled to it, which was affected by wizard basketball in cool and interesting ways, but inside each scene itās largely non-interactive.
Disco Elysium also has some RPG mechanics going on, and thereās a city block for you to wander around, but the vast majority of the game is dialogue. It could largely be written as a more complicated choose-your-own-adventure book, but itās so much stronger as a game.
Cosmic Wheel Sisterhood is almost entirely dialogue and telling peopleās fortunes, with only brief moments of creating new tarot cards to break up the dialogue. Despite this, the fortune-telling aspect of the game has made it one of the most interesting games Iāve played in a bit.
Thereās any number of āwalking simulatorsā that this debate comes up around and I counter that with the fact that Outer Wilds built off the back of that formula to create something unquestionably a game, but built off of gameplay loops largely based around traversal and finding new bits of lore to unlock progression.
These were all successfully marketed to gamers as video games. My hot take is that theyāre all games, but with a form of gameplay that some may find too simple for their liking and thatās ok. And the semantic debate over whatās a game and what isnāt is just feels vibes based sometimes.