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The thing is some games make the line really fuzzy and itā€™s hard to draw an exact line where it no longer is a game.

Pyre does have a whole RPG wizard basketball thing going on that I enjoyed, but wasnā€™t the reason I recommend the game. The more engaging part of the game was the visual novel stapled to it, which was affected by wizard basketball in cool and interesting ways, but inside each scene itā€™s largely non-interactive.

Disco Elysium also has some RPG mechanics going on, and thereā€™s a city block for you to wander around, but the vast majority of the game is dialogue. It could largely be written as a more complicated choose-your-own-adventure book, but itā€™s so much stronger as a game.

Cosmic Wheel Sisterhood is almost entirely dialogue and telling peopleā€™s fortunes, with only brief moments of creating new tarot cards to break up the dialogue. Despite this, the fortune-telling aspect of the game has made it one of the most interesting games Iā€™ve played in a bit.

Thereā€™s any number of ā€œwalking simulatorsā€ that this debate comes up around and I counter that with the fact that Outer Wilds built off the back of that formula to create something unquestionably a game, but built off of gameplay loops largely based around traversal and finding new bits of lore to unlock progression.

These were all successfully marketed to gamers as video games. My hot take is that theyā€™re all games, but with a form of gameplay that some may find too simple for their liking and thatā€™s ok. And the semantic debate over whatā€™s a game and what isnā€™t is just feels vibes based sometimes.

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