Bots just get around that by adding random amounts. We learnt this with RuneScape lol
Also in a fast paced FPS they aren’t going to hit the same spot from the same position repeatedly.
I covered that, there is no real RNG. It will always be able to be programmatically detected over enough shots.
To your second part, yes, they will. They aim at the same point. Even if there’s variance in the points there won’t be enough variance in moving to the points that they’ll be able hide the unnatural movement.
Again this happened in RuneScape with the auto clickers. Every time they get better at detecting them the hackers get better at hiding them. You just start throwing on a few miss fires and they’re back to square one. It really isn’t as simple as you describe or they would do it.
That’s a different threat vector, but was also eliminated in other games. RuneScape devs, let’s face it, are really stupid.
For auto clickers, and the like, just make sure whatever is happening is possible for a human to do, auto clickers are faster than humans so they’re easy to catch. If they’re using it to move, that’s a predictable thing that can be fixed by changing the terrain slightly like wow did to catch and ban a few million bots at a time.
Kernel anti cheat would not be effective against that vector anyway, as memory isn’t changed in most cases.