I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I used to make my wife do timed quests in video games because it would stress me out so much. When I played Ocarina of Time, I made her do the one for the trading game where you have to go all the way across the map in a short amount of time, and I literally had to leave the room because it was so stressful. I can’t play Majora’s Mask for the same reason.