A Morrowind remake would be fucking amazing. That game felt like it had a billion more things to do that oblivion and Skyrim put together. Maybe it’s the nostalgia talking but either way, I’d want it before oblivion any day.
If Bethesda/Microsoft were smart, they’d put out a remastered trilogy collection for Series X/S and PC. Yeah, lean into the meme of re-releasing Skyrim again, but also give people the opportunity to try Morrowind and Oblivion with a new coat of paint.
Morrowind would certainly be the one that would be harder to please people with, though. There are a lot of purists who prefer Morrowind’s style, but there are also a lot of people who want to play Morrowind with Skyrim’s gameplay.
That’s why I think at least Oblivion is the easier obstacle to tackle. You could take all of Oblivion’s environments, quests, and music, plop it all on top of Skyrim’s gameplay, and get an objectively better experience. Skyrim is not without flaws either, but Oblivion was just a straight-up broken game in terms of gameplay progression.
I’d only want a Morrowind remake with pretty significant tweaks. I’d want dice rolls gone for hits and leveling less convoluted at a minimum. Other nice things would be re-balancing weapons so others are viable beyond short/long blades would be nice, same with giving medium armor some love.
But the dice rolls are what make the character stats more impactful, without them you could do a Skyrim and use whatever you pick up. They help simulate a more frenetic fighting than can be displayed within the game, with enemies dodging and parrying blows.
That last sentence I kind of made up but it sounds good, and I like the dice rolls. Also the leveling is good, minus the incentive to never not jump for acrobatics strength buffs.
The dice rolls just meant that if you have a weapon skill below about 30 you don’t hit anything ever, it didn’t simulate anything. If you want to show blocks and parries in a video game, then show them it’s not tabletop.
The level system sucks in that you essentially want to build a character backwards and have major skills you didn’t actually use. Otherwise you leveled quickly but didn’t gain stats effectively.
In all honesty, Skyrim Requiem gives me a good Morrowind gameplay experience without the dated gabbage (bar some sandboxy Morrowind mechanics that I’d like to see again), and I say this having liked the experience of playing Morrowind a couple years ago. There are much better ways to generate the feeling of character progression than dice rolls.