I got Tmodloader working fine on my desktop without issues using the GOG Linux Native version, but trying the same on my Steam Deck has proven tricky, I try adding it as a non steam game via the .sh commands [start-tmodloader.sh], but nothing happens when I launch it, in either desktop or game mode, not much luck adding Lutris as a Non Steam Game either. Is there any commands I need to check for that?
https://github.com/tModLoader/tModLoader/releases/tag/v2023.06.25.29
Direct link for comparison.
Files show:
start.tmodloader.sh tmodloader.dll, which is loaded with dotnet
LaunchUtils, which the start.sh script enters and runs ScriptCaller.sh.
exec dotnet tmodloader.dll is part of that and works if I do it via normal terminal.
My issue is that running any of that does not work when running it as a Non Steam Game, Desktop or Game Mode, running standalone is fine, but I have no idea how to fix that to launch it in Steam.
What’s the code in “start.tmodloader.sh”? When you run it in the console does it give any errors?
Have you tried:
WINEDLLOVERRIDES="tmodloader=n,b" %command%
as a launch command in Steam or as an environmental dll override in Lutris?
For start.tmodloader:
"#!/usr/bin/env bash cd “$(dirname “$0”)”
chmod a+x ./LaunchUtils/ScriptCaller.sh
forward our parent process id to the child in case ScriptCaller needs to kill the parent to break free of steam’s process lifetime tracker (reaper)
PPID=$PPID ./LaunchUtils/ScriptCaller.sh “$@” &
ScriptCaller.sh itself is way longer, but pointing it to that on Steam is the same result.
It works fine when I launch standalone, no errors in the terminal or anything, but trying to launch it as a non steam game within Steam just does nothing. This is also for the native Linux version of Terraria, so not WINE,