We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.

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9 points

I’d argue early game is very important, because if people are having a rough time at the start, they quit and never get to mid and end game.

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2 points

I wish more games were smarter about difficulty. If a player keeps losing have an option to reduce it a bit. Not everyone likes to/has time to retry grind until we get a good rng.

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