I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?

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Ah, I noticed this, I felt the same didn’t understand why the truth, doubt system didn’t seem to match up with the response.

Still a great game though at the time and I felt it hard to play other immersive games where the character face animation was so poor in comparison

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