We’re gonna be finding this stuff for years, aren’t we?
One of the reasons to play through multiple times is just having different Origin character party member compositions. One or more characters can chime in during dialogue, and changing the combination of characters can dramatically change the whole scene. I have all the murder hobo vibe characters, and it’s like the devs knew this combo would be common and I’m getting hella scenes I never saw in 2 previous playthroughs.
Minthara and Lae’zel.
The only 3 at this point in the game that, if they used the alignment system, I’m sure would be one type of evil or another. I’ve had a couple surprise moments where all 3 join in a short discussion, playing off each other’s lines. I’ve had Lae’zel before, but I’ve never really kept Astarion around (unless I needed something with a DC of 30 lockpicked) and this is my first evil run, so Minthara isn’t a smouldering pile of ash this time.
Lae’zel for sure. And probably dark Shadowheart? That’s who i have been using for my evil durge run and they all seem to be on the same page.
Minthara, Astarion, and Shadowheart for me. Bad blood between SH and Lae’zel, obvs. I typically get a lot more approval for my dastardly behavior from Minth and Asta; Shadowheart just kinda goes along with it, unless we’re killing folks she really hates like Selunites.
One of my main complaints so far is that other party members seldomly pipe in during convos. I get why they didn’t do it more, as the game is massive with already a sheer amount of dialogue, but it makes my party feel kinda flat. Like sure they do little quips or remarks while walking around, but even those aren’t very frequent. Maybe it changes further into the game, but I’m about 35 hours in and done almost everything in act 1 so far. I’ll be thrilled if this changes in later acts!