Ever get tired of hunting things down for Shattered Pixel Dungeon’s first quest? in v2.2.0, the ghost questgiver will only wander in the exit room, and the quest bosses will be more likely to wander towards the player. This should hopefully cut down on frustration without making the quest feel much different.

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Yes, I’m aware, but I don’t se to explore and clean the entire floor before activating it’s quest. So I was in a position when I could talk to it and escape but now the quests monster is now roaming free when I’m already outnumbered.

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