This is a followup to @SorosFootSoldier@hexbear.net ‘s recent thread for completeness’ sake.

I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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Tears of the Kingdom took like 3 years of dev time to add a mechanic that fits a zelda game horribly, while fixing none of the flaws of Breath of The Wild… and the mechanic they added is extremely frustrating and takes forever to use even if it’s interesting

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Why do you have to jiggle the control stick in order to detach parts from constructs. Why not just have a dedicated button. Why include an intentionally unpleasant and sadistic game mechanic like that. Why

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Why do you have to jiggle the control stick in order to detach parts from constructs.

Because

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15 points

Some people may say your name checks out because the Zeldarino games can do no wrong to them, but as for me, I’m like

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TBH, BoTW is probably the first Zelda game I didn’t finish just because I got bored of it, more than because of getting stuck on something & not wanting to look up a guide.

I appreciate the desire to want to replicate the experience of exploring your local town/countryside as a kid in a videogame, but maybe that’s something kids should just be allowed to do IRL, and you should instead make interesting videogames as videogames.

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6 points

but maybe that’s something kids should just be allowed to do IRL

Yeah but what are we supposed to do if cars still exist?

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Dig tunnels under the pavement.

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9 points

Honestly the more I learned about that game the less interested I was in it, the idea of a sequel to BOTW was so cool and it looked like a kinda spooky new direction, but then it turned out to be pretty boilerplate with a weird game mechanic that was misplaced when Banjo Kazooie tried it back in like 2007.

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7 points

TotK is weird for me because I enjoyed it while playing, but once I finished it I soured on it a lot. I burned out on it way quicker than BotW. Didn’t even bother getting all the shrines. It was really not worth the six year wait.

Also reusing the overworld was insane. The Sky and Depths are way too empty and repetitive to make up for it.

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