This is a followup to @SorosFootSoldier@hexbear.net ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
Bioshock Infinite is one of the worst games I’ve ever played in comparison to how well it was received. The gameplay was shit. The enemies are all bullet sponges. The plot is about how Ken Levine doesn’t understand the sci-fi concept of parallel universes at all and when slaves violently rebel they are as bad as the people who enslaved them. You can upgrade your weapons but you will use whichever one happens to be nearby since ammo is so scarce except when Elizabeth magically manifests some to throw to you. Songbird is a creature that screams WE WILL HAVE A BIG BOSS FIGHT and it never comes. It’s awful.
Bioshock Infinite is one of the worst games I’ve ever played in comparison to how well it was received.
I thought it was notably disliked by most fans of the previous games.
It was super popular and many flaws overlooked for as long as the theorycrafting went on but eventually people figured out it’s just a nonsensical mess and the opinion reversed
Tears of the Kingdom took like 3 years of dev time to add a mechanic that fits a zelda game horribly, while fixing none of the flaws of Breath of The Wild… and the mechanic they added is extremely frustrating and takes forever to use even if it’s interesting
Why do you have to jiggle the control stick in order to detach parts from constructs. Why not just have a dedicated button. Why include an intentionally unpleasant and sadistic game mechanic like that. Why
TBH, BoTW is probably the first Zelda game I didn’t finish just because I got bored of it, more than because of getting stuck on something & not wanting to look up a guide.
I appreciate the desire to want to replicate the experience of exploring your local town/countryside as a kid in a videogame, but maybe that’s something kids should just be allowed to do IRL, and you should instead make interesting videogames as videogames.
but maybe that’s something kids should just be allowed to do IRL
Yeah but what are we supposed to do if cars still exist?
Honestly the more I learned about that game the less interested I was in it, the idea of a sequel to BOTW was so cool and it looked like a kinda spooky new direction, but then it turned out to be pretty boilerplate with a weird game mechanic that was misplaced when Banjo Kazooie tried it back in like 2007.
TotK is weird for me because I enjoyed it while playing, but once I finished it I soured on it a lot. I burned out on it way quicker than BotW. Didn’t even bother getting all the shrines. It was really not worth the six year wait.
Also reusing the overworld was insane. The Sky and Depths are way too empty and repetitive to make up for it.
i don’t like any of the soulsbourne series
the controls felt godawful on both mouse and keyboard and controller
and i like hard games too, so it’s a shame
My main issue with that series is that it made not respecting a player’s time a game mechanic. Make a hard boss? Cool, no problem. Make it so if I die against said boss I have to go farm healing materials? Go fuck yourself.
I find myself enjoying Armored Core 6 way more because it follows the conventional mission structure and if you die in a boss you just reload at a checkpoint with all your shit.
But even then, the game won’t let you save and quit at a checkpoint on PC, so fuck me if I’m at the boss check point and need to switch off the PC to run an errand.
Yeah I tried Elden Ring for a good 20 hours, but I see absolutely no reason for the mechanic of having to go back to your body to get the XP, and if you die along the way it’s all gone. What gameplay purpose does that serve?
Not trying to rage at you but if I am it’s because you have a history of implying everyone who likes those games is part of the toxic part of the fandom, which you’re also doing now almost like you prepared for this and the whole thread was that I fell for
Do you mean the input queuing? I like them but alw found the aggressive input queueing made the game feel shit sometimes.
Horizon Zero Dawn. Might be a good game series but It didnt catch me. Im also sure I enjoyed the Last of Us more as a show then as a game. Then again I have to admit these arent the kinds of games I really enjoy anyways.
Interestingly, The Last Of Us was one that never hooked me. Tried it on two occasions and it just felt weird to me. Ended up watching someone else play it on Twitch/YouTube. I can get why the story is so good, but the gameplay just didn’t suit me.
Borderlands. It’s just peak Reddit brain writing tacked onto a looter shooter (yay, thousands of completely identical guns with varying amounts of + 5% crit dmg) and bullet sponge enemies.
I think it really was a product of the times. The looter shooter was fairly novel and you can see how that affect of banter w/e you wanna call it really aged badly in bl2 and 3
I agree that pairing Diablo with fps was novel, I just don’t think it was well executed. Honestly, the first one was fine especially in light of being a new combination of game elements.
I think I was letting my distaste for the cringe Reddit humor of the second one override actually kinda enjoying the first one when it was new.
I stand by the jab at the minuscule and meaningless differences they use to pad out the “loot variation” numbers though.