Is it a half baked space game but still a fully baked Bethesda RPG?
Or is that side a bit soft too?
I’ve been playing a lot of starfield and to me it’s fallout in space with some improvements (although still some classic fallout jank). Like there’s grappling which is great, but when you put stuff on shelves you’ll come back to them being half in the ground. I’ve got no complaints (aside from always wishing I could coop with my partner) because that’s what I was ready for. Honestly the least buggy Bethesda game I’ve played so far. I had one quest that I struggled with because of NPC pathing, but nothing game breaking so far. It’s not No Man’s Sky planet exploration. It’s not a space sim. It’s a dialogue heavy loot n shoot.
You have to hope the success and money raised so far is enough to fix the problems
After twelve years and $600 million in development, people should have “hope”? Chris Roberts is taking people’s “hope” straight to the bank.
Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.
Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They’ve thrown most of the game out and coded it from almost scratch twice?
Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.