You are viewing a single thread.
View all comments View context
27 points

It’s retroactive and it’s not based on sales, it’s based on installs. So for example, I purchase a game on steam and I own a PC, a steam deck, and I have a kid with a PC. That’s 3x the fees for one sale even though I can only play it on one device at a time. Maybe I get bored of the game and uninstall it. A year later I want to play it again, there’s a new fee for the same sale and PC that unity gets.

permalink
report
parent
reply
15 points

From what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.

permalink
report
parent
reply
8 points

It’s clear that they haven’t bothered to actually think any of this through.

permalink
report
parent
reply
6 points

Or they have but the potential profit outweighs potential negative PR.

permalink
report
parent
reply
6 points
*

Now imagine someone makes a program that repeatedly installs and uninstalls the game. They let this program run all day every day. They also give the program to their friends or post it online.

permalink
report
parent
reply
3 points

Unity says they have measures against this, but that then smells of spyware. How would they know how many times a game has been installed without that?

Unity may say they have a solution to that too, but no matter the implementation, bad actors will find a way to exploit it.

permalink
report
parent
reply

Programming

!programming@programming.dev

Create post

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person’s post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you’re posting long videos try to add in some form of tldr for those who don’t want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



Community stats

  • 3.6K

    Monthly active users

  • 1.7K

    Posts

  • 28K

    Comments