Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

You are viewing a single thread.
View all comments
45 points

Ok so if they are now only charging for the first install, why aren’t they just charging an extra fee per sale? Wouldn’t that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

permalink
report
reply
10 points
*

It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.

permalink
report
parent
reply
1 point

Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn’t matter if the game if F2P, money earned is money earned.

permalink
report
parent
reply
27 points

Because they realize that a huge number of their customers are small indies, and they want to be able to squeeze them - the majority of their customer base - not just the minority of big companies (who are also the most likely to fight back legally).

Just look at how their scheme squeezes smaller, poorer developers way more than big ones. If Unity went by points like, say Epic does with Unreal, they could shake down the big developers… but wouldn’t get much out of the indies.

permalink
report
parent
reply
12 points

Which is the opposite of what smart companies like Adobe do. You facilitate the small players in hope that they grow big and keep using your products at a larger scale.

permalink
report
parent
reply

[This comment has been deleted by an automated system]

permalink
report
parent
reply
14 points

That’s probably pretty negligible numbers. In fact I’d suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

It’s also much simpler to implement and the numbers are verifiable. Unless… that’s exactly what Unity wants; just “trust me bro this is the correct number” kind of deal.

permalink
report
parent
reply
2 points

The only major reason I can think of is people playing on PC and Steam Deck, using the cloud save to play on both. Sometimes I want to play the same game on the big screen and sometimes in bed.

permalink
report
parent
reply
3 points

Trust me bro won’t work when devs phone home custom install analytics tho.

permalink
report
parent
reply
2 points

I don’t think so. Even casual players reinstall their favorite games on everything they can manage. Think of Stardew Valley.

permalink
report
parent
reply
17 points

People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.

permalink
report
parent
reply

Gaming

!gaming@beehaw.org

Create post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Community stats

  • 2.2K

    Monthly active users

  • 3K

    Posts

  • 54K

    Comments