Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

You are viewing a single thread.
View all comments View context
10 points
*

It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.

permalink
report
parent
reply
1 point

Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn’t matter if the game if F2P, money earned is money earned.

permalink
report
parent
reply

Gaming

!gaming@beehaw.org

Create post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Community stats

  • 2.1K

    Monthly active users

  • 3K

    Posts

  • 54K

    Comments