a surprisingly good Atari 2600 demo by XAYAX, originally presented at Revision 2014
3 points
Same here. I’ve tried to learn OpenGL multiple times, but keep getting distracted by the boilerplate and my distaste for C++isms.
The nice thing about stuff like 8-bit Game Boy programming or TempleOS is a sense of immediacy. You can put pixels on the screen with just a few lines of code in a way that keeps you motivated to try more, at least relatively speaking.