a surprisingly good Atari 2600 demo by XAYAX, originally presented at Revision 2014

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3 points

Same here. I’ve tried to learn OpenGL multiple times, but keep getting distracted by the boilerplate and my distaste for C++isms.

The nice thing about stuff like 8-bit Game Boy programming or TempleOS is a sense of immediacy. You can put pixels on the screen with just a few lines of code in a way that keeps you motivated to try more, at least relatively speaking.

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