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46 points
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Me, I wish more games respected my time like that, instead of costing 40$ and going on 20% sale every few weeks, leaving me to hunt bargain bins to be able to get it at its “efficient” price.

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15 points

For me the major red flag is the price going up for inflation. The game went up in price when it left Early Access already and that was 3 years ago. But now the game is being sold as a full game sure it might get updates but one can expect a finished product to at least stay the same price, not go up.

As for sales, at least on PC games are pretty much always on sale either through steam directly or from sites like humble or greenmangaming. You can pretty much pickup any not recent game for 20% off at anytime if you search gg.deals or a similar service.

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36 points
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Well, inflation is real. And they are using sales income to fund current development. That’s as fair as it gets.

Would you be happy if they released it at 60$ and had periodic 60% sales?

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8 points
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If wages are stagnant like they have been for a while (at least in USA), money has less purchasing power and people have less savings/spending money. So I wouldn’t call that fair, or at least not the in the sense that “we’re just adjusting it”. Raising the price in economic situations like this is squeezing the customers (whether it’s intended or not), and I doubt most prices hikes with successful things are just to keep the lights on.

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7 points

Well yes, if you do the math it would be cheaper then the $30 price point it’s been for years. Actually it adds up to the same as a 20% sale of the $30 price.

I get the point you make. I can accept a game that never goes on sale. The main problem I have is it increasing price after 3 years out of early access.

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15 points

Afaik it’s not done being developed. Wube is working on another update for it still, while at the same time ironing out remaining bugs. Of course it’s not as fast is it was before 1.0, but they’re still chugging away at it.

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9 points

Your red flag is a green flag for me. It tells me the dev set a realistic and fair price in the first place, and i don’t mind the increase in price specifically because it’s so cheap per gameplay/hour compared to any AAA title.

If the price was $100 it would still be the best value game i’ve every purchased… and i think i’ve spent at least that much buying copies as gifts

Not to mention the mods essentially infinitely expand the base game.

Everything about how the dev has done this has been a green flag in my book, as a consumer.

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I’ll support any company who makes an incredible game and charges a fair price without implement IAP and such.

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6 points

I dunno, I don’t really see it as “respecting my time.” Historically, games like this have been hit or miss for me, so I never wanted to blow over $20 on it, and I certainly don’t feel like $35. I would much rather just play something else I already own or can get for cheaper until I can buy the game on a whim instead of having to commit and play “check every nook and cranny for deal-breakers during the refund window.”

I would also far prefer something like what BattleBit Remastered is doing. Game came out for $15, it’s one of the best shooters I’ve played in years, so I bought the $20 supporter pack for some in-game cosmetics. Low entry price and rewards for further support. I fundamentally disagree with raising prices on existing products and hate this idea of price FOMO that has extended past early access.

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16 points

Factorio is one of the very few games that has a demo though.

The free demo allows you to figure out if you enjoy the mechanics of the game, and if you don’t, you do not end up with more bloat in your library.

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