Why did you put inflation in quotes like it isn’t real?
https://www.rateinflation.com/inflation-rate/usa-inflation-rate/
At $35 right now the game is reasonably priced for the amount of value you will get out of it. I believe there is an expansion on the way as well…
$35 being reasonable is an understatement. Most people take 50h to get through their first “full playthrough” and the replayability is limitless. Then there’s free workshop content that’ll take abase game and add another 200h onto it (Space Exploration, Krastorio, Sea Block, Bob’s, Angels, etc)
Plus: They still have a free demo with no time limit too. You get exposed to the core loop within five minutes of playing and you’ll know if it clicks or not for you before you even have to buy.
I bought the game at $25 but I’d buy it again at $35 and not regret anything…
I have like 400 hours and have never launched a rocket, used logistic bots, or made a train, lmao fml but I adore this game
Lol. I basically only do rail worlds now or heavy mods (I’m like 75h into a space exploration run and just started going to other planets).
But no logistics bots? You mad man
The quotations was due to the fact that no other digital only game increases it price after release because of inflation. I get the devs are updating the game still, but the price of the base game shouldn’t go up with time. But that’s just my opinion.
Is it that different than adding expansions? The only difference is they aren’t charging current owners for all the new content.
My later replies clear up my thoughts better but I will say, expansions are not the same as you don’t need to buy the expansion to play the game. I’ve seen games give expansion for free to existing then paid for anyone new but the base game is still purchase that you can buy by itself.
They probably used quotes because it’s only one part of the equation. If wages are stagnant like they have been for a while (at least in USA), money has less purchasing power and people have less savings/spending money.
Raising the price in economic situations like this is squeezing the customers (whether it’s intended or not), and I doubt most prices hikes with successful things are just to keep the lights on. Which is the big issue now with rising inflation and record profits.
Wube is Czech, located in Prague, it’s not like their grocery bills got smaller. Inflation figures actually don’t make up for that the Crown is quite stable against the USD, both are dropping against the Euro, and Eurozone countries are Czechia’s main trading partners, by, like, an enormous lot. Me buying some Czech beer doesn’t really make up for importing Spanish and Italian tomatoes.
If you want to complain about rising prices blame Nestle et al as well as real estate speculation.
I mean it seems like it’s been a household name for a while (I say as someone who does not closely follow pop-culture). Has their food/beer/housing money run dry? By all data that I can see, there is something wrong if they’re not a multi-millionaire. That’s putting it mildly as I’m sure they reached the “can live off this for the rest of my life if I don’t blow it” point many times over very quickly even if you pretend early sales don’t count.
Also low-cost gamedev is a lot more viable now thanks to gratis tools+internet help+modern funding options etc. Mindustry comes to mind. Price hikes aren’t(/shouldn’t be) needed to buy a dev a coffee/beer.
Though honestly my main reply was about the inflation claim in general that people like to use (common AAA conversation). But this is pretty silly too, inflation doesn’t have much effect on an already-made digital product (and if the product is already fun, I don’t see the point in continuously upselling like the hired-an-orchestra type stuff).