I have plans for making video game, and so far Godot looks most promising out of free game engines (completely free and open source, native script language - GDscript - similar to Python which I know and from yt tutorials it seems very intuitive). Any couterarguments?

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I’ve used Godot for over a year now, and it’s been really great. The engine works well, load times are quick and the Godot devs are close to the users. Very open communication.

The engine itself is very fun to get into. All these different nodes to test and try out. You can easily create tools (your own nodes) within the Engine, install tools made by others without leaving the engine and even edit objects on runtime within the editor, while the game is running. You can literally write code, while the game is running and change how it behaves. It’s a programmers heaven in my opinion.

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