The YouTube channel “Maximum Fury” conducted a technical test of the new Cyberpunk add-on called “Phantom Liberty” on an older AMD hardware system, testing it separately on Linux and Windows 11. The Linux system, specifically the Fedora distribution called Nobara, performed significantly better, delivering 31% more frames compared to Windows 11.
The hardware used for testing included an Asrock B550 motherboard with an AMD Ryzen 5 5600 CPU and an AMD Radeon RX 5700 XT GPU from the first RDNA generation, along with 16 GB of DDR4 RAM. The CPU, RAM, and GPU were overclocked, and the system utilized undervolting to save energy costs.
When testing the game at 1080p resolution with high textures, the Linux system achieved an average of 63.72 frames per second (fps), while Windows 11 managed only 48.55 fps. This suggests that the game should run noticeably smoother on the Linux system.
Wait, DLSS doesn’t work on Linux at all? That’s a pretty big thing to gloss over whenever someone is talking about linux gaming and how comparable it is to windows nowadays. I doubt I’d be able to get anything remotely close to a stable framerate on cyberpunk2077 without it, and same goes for other newer games like dying light 2 or starfield!
DLSS works. It took a while longer than Windows, but Nvidia themselves actually provide Wine-compatible DLL files. Also, there’s a native way to implement DLSS for Linux which, I kid you not, zero games so far are using. The Windows version works fine though.
But DLSS Frame Generation and Ray Reconstruction do not work, and there are zero workarounds.
Oh, so he’s just talking about DLSS3 features, gotchya. I thought DLSS 1 performance improvements are also frame generation but I see now thats different
Aren’t frame generation and ray reconstruction new? I’m sure they’ll work one day, although I’m not a big Linux head I only use steamos on the deck I just see a lot of Linux posts on Lemmy so here I am lol.
Plain DLSS definitely works, I’m guessing they mean that specific reconstruction feature. I’m sure it’ll be implemented eventually if it’s possible at all though.
Side note, a kind of related feature that is missing for sure from the Linux drivers is DLDSR, and plain DSR for that matter. As a heavy user of both, it’s a bit of a personal deal breaker.
DLSS is a matter of Nvidia’s sub-par driver support. FSR2 (and soon FSR3, which does frame gen.) works, ironically even on Nvidia GPUs :P
DLSS ray reconstruction works in Linux. You just need to launch with DXVK_NVAPI_DRIVER_VERSION=53799 VKD3D_CONFIG=dxr11 %command%
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No, it’s definitely working. Here’s proof (open the images in a new tab and zoom in on the reflections to see the difference in clarity):
With reconstruction:
Without reconstruction:
With reconstruction:
Without reconstruction:
With DXVK_NVAPI_DRIVER_VERSION=53799
and ray reconstruction enabled, reflections are much clearer and also resolve way faster during motion.
Also no HDR, either (not supported by the OS). You’re not getting the full Cyberpunk experience without HDR and Ray Reconstruction. But I suppose that people with an older PC and monitor would benefit by switching to Linux.
I already got the full cyberpunk experience 3 years ago, and it was terrible. Making the game prettier doesn’t make it any less of a joke.
I used to say things like this too, but then I played 2.0.
Surprisingly it’s a proper game now. They turned the game into GTA in the future, and that’s a good thing. Also the perk system was completely overhauled, and weapons rebalanced so that you actually have to do more than just grab whatever has the highest DPS.
The story’s the same, but everything else is completely different. Give it another chance.