While I’d love a Morrowind remaster (not remake), it’s incredibly unlikely since Todd Howard himself is against it.
What would even be the point of an official remaster when you can combine the OpenMW engine with a mod pack? And there’s Skywind the great remake still in the making…
Fair point, I was thinking of some of the complex graphical features, like ambient occlusion, screen space reflection or even ray tracing.
People have hacked a lot of those onto the old official engine actually (MGE XE) :D OpenMW is more focused on fundamentals than on the flashy stuff, but AFAIK currently has great fog support and the ability to load custom shaders from mods