For my “convenience” and because in this way they can show ads and clickbait
Also: I SET A FUCKING GROUP POLICY THAT DISABLES THE SEARCH BAR; WHY THEY FUCKING IGNORE IT???
I play mosty either indy games or just older games on an older gaming laptop (geforce 1070m based HP Omen) and Steam/Linux Mint work pretty great. Outer Wilds works even better in Linux now that I’ve begun using CoreCtrl to disable CPU power throttling. Otherwise, it runs about like it did on Windows. The MCC runs flawlessly. Recently purchased No Man’s Sky and it runs pretty well and is actually incredibly smooth–no idea how that one runs in Windows because I’ve been just using Linux full-time for maybe two months now.
There is some weirdness like having to process Vulcan Shades before games boot up which can be annoying, but it hasn’t discouraged me yet. You can also skip that and the only difference is there might be a bit of stuttering for the first bit of game play. After going back to Windows to compare performance, I think it does this stuttering thing anyways?
+1 for indie games. I really think we’re living in the golden age of indie gaming with tools like Godot, Unreal, and Unity (yes, yes, I know, but Unity is probably still the most popular engine for now). As indies get empowered more and more by tools like this, and AAA studios get greedier and greedier, I can’t find any reason to play anything that isn’t from an indie game developer.
And most, nearly even all indie games work great on Linux, often even better than their Windows counterparts.
Mmhmm. I’ve started doing this and it does work fine. I think I saw a comment once that noted they compile faster in-game anyways. So that makes me feel better about skipping lol
Yeah that’s kinda what I figured- it just does it in the background!
Vulkan skip gang rise up.
Shader compiling is just a graphical technique. DX12 does it too. Just that, Vulkan is nice enough to tell you a bit about it, and Steam has preemptive compiling, which runs most of the compiling before running the game precisely to reduce stuttering during gameplay. If you recall when The Last of Us remake launched, a lot of people were reporting up to an hour of “Loading” time at the menu before the game was playable on first run, and some were even reporting compiling on every single run of the game just as long. That was a bug with DX12 Shader compiling and it was prominent in both consoles and Windows. It’s not a Vulkan thing, nor particular about Linux. That is just how graphically intensive games are made nowadays.