Starfield is currently in a far worse state than cyberpunk was at release. There was a hate train for CP77.
I completely disagree with that, starfield isn’t nearly as buggy as cyberpunk was
On pc, it is. But you gotta choose where to put your faith, and Bethesda had blind faith from its players for ages.
not in my experience it isn’t I have like 50 hours in starfield and I’ve had very little bugs at all
Ha, I see you didn’t play on previous gen consoles. It was borderline unplayable on Xbox One at release. Terrible frame rate, massive portions of the city disappearing and/or low res, crashes everywhere…
Granted Starfield isn’t even playable on Xbox One, but between low FPS and normal Bethesda style bugs, I don’t think it’s in a worse state than Cyberpunk was on PC/Series.
I don’t think it’s really a double standard. I was using that as an example of a negative that impacts gameplay in Starfield but doesn’t make it completely unplayable like Cyberpunk was. I didn’t say “Starfield is perfect, but Cyberpunk sucks”.
Personally I think some issues with AI pathing and dodgy procedural generation (Bethesda style bugs) is not quite as bad as the whole world failing to load causing you to fall through the map and die, for example.
This sounds like you played from a HDD instead of a SSD. That part of the system requirements is quickly becoming “not a suggestion”. I realize most console players don’t touch their hardware at all, but what you’re describing is exactly the set of problems with running it from an HDD aside from the audio usually being scratchy/choppy in addition to all that on PC as well.
I have an external SSD, but that’s besides the point. The whole point of a console is that it’s a standardised piece of hardware and you can expect games to run on it out of the box.
Why are people disputing the fact that the game barely ran on Xbox One on release? That was what most of the bad PR was about at the time…
Starfield wasn’t overhyped unlike Cyberpunk, so it got way less flack and was received much better. It also doesn’t crash every couple of minutes for most, so that is a plus.
Cyberpunk didn’t crash for most. It worked well at release for most actually. See the steam rating for proof.
Meanwhile some friends can’t play starfield because it does crash all the time. And I’m not even talking about its shortcomings as a game.
What I suspect is that the game work on console, and that’s the only thing that matters to your online reputation. That was the only true sin of CP77, and the only success of starfield, and that’s all the difference.
It was not the only true sin of cyberpunk. I played on release on a 3090 and it was bland, felt rushed, full of bugs, and the city felt hollow with things spawning in and out breaking immersion. It just wasn’t a fun game unless you stuck to the rails, and even then it felt half-assed. The intro where I’m rushed into the city and then they just skip over all the character introductions with a cutscene really left a sour taste in my mouth.
They hyped it up to be this living breathing city with ultimate freedom and they simply didn’t deliver.
Starfield, however, everyone knew they were using the same old engine, with the same old game design, it was just going to be Skyrim in space. And it was.
- Steam ratings prove jack shit
- Are you joking? On release that game was a pile of glitches
- Consoles are literally just PCs nowadays.