136 points

It’s weird how much press cyberpunk gets. Like we get week by week updates on how the dev team feels.

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128 points

Almost as if they spent 163 million dollars on marketing. That’s why there’s so much astroturfing and constant press releases. They’re paying big money to turn the reputation around.

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46 points

Yep and it worked, I bought the game on release which something out of character for me, but shelved it after a few days. Yeah PC couldn’t handle it and it was buggy af but, recently gave it another shot and it’s definitely improved, much more immersive and fun

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14 points

Did the opposite for me. I was so tired of seeing stuff about it back on Reddit that I filtered it out. I think it made me less likely to buy the game due to exhaustion. People just wouldn’t shut the fuck up about it and nothing else could get through.

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3 points

Kinda same for me. I bought it on release and while I could play some, I had to wait a good 6 months to actually play the game to completion due to all the crashes. However, I started a new game recently with the 2.0 patch and picked up the Phantom Liberty DLC and I’m having a lot of fun with it. And I think the DLC is really well done. Say what you will about CDPR, but those folks know how to make good DLC.

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3 points

I bought it after the bad news and right before they came with updates as the price was good.

I run it on a 3070 and left out the dlc when i heard: “the game will be more demanding” which was my sign to uninstall and move on.

I enjoyed it for roughly 200h and got a second wind from edge runners where i modded Lucy into my game, all in all i really enjoyed myself.

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1 point

The Cyberpunk 2077 hype got me excited because I love the Deus Ex games. I was ready to mainline that technological dystopian future.

After hearing about the terrible reception, I decided it was just time to play Human Revolution again.

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-1 points

Starfield is currently in a far worse state than cyberpunk was at release. There was a hate train for CP77.

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3 points

And nearly 10 years of hype

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71 points

probably gaming’s understatement of the week

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52 points

Huge parts of the game were brilliantly done. The writing, voice acting, motion capture are some of the best ever done in a video game. The environment and assets are incredible, the amount of music and soundwork and ambient dialogue is just insane.

They just crunched it too hard and pushed it out too soon. The foundation was there, but there were two many bugs and half baked systems that means that no matter how good the foundation was, the gameplay loop suffered, and immersion was killed.

It was never a bad game, it was a brilliant game made with love and passion, pushed out before it was done.

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27 points

I feel for the devs more than anything, because they didn’t want to release it. Marketing Dept pushed to have it released against their protests, the typical “just ship it” mentality from people who sell things but don’t appreciate how physics work, or how broken the product may still be. When all the customer feedback hit, the devs were like “we know. We needed more time.”

The main positive thing I can see from it all is that the especially ravenous toxic pre-release behavior from customers has changed a bit. People seem more accepting of games getting pushed back so bugs are worked out and things are polished more. That “just ship it” mentality of customers seems to have throttled down quite a bit, which, ironically, was part of what drove marketing dept to release CP2077 before it was ready.

🎶 it’s the cirrrrrrrcle of liiiife 🎵🎶

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19 points

Not to mention they massively over promised a game that seemed like it was meant to revolutionize every aspect it touched, but instead released a (imo) pretty fun open world game that was a bit of a shitshow on release.

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7 points

I’d say there were at least three many bugs

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71 points

Crunch Time and overwork, only to rush out a buggy mess that was almost universally panned.

To be fair, this wasn’t the workers’ faults, but I can imagine that plus the backlash took its toll…

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20 points

8 plus years of development. And a story completely rewritten to shoehorn in a meme celebrity.

This game had disaster written all over it.

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2 points

Honestly, I think I would have liked the game a lot more if it had just let us fall and rise in status instead of montaging that part.

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0 points

I hated Keanu by the end of this game and I went into it as someone who liked his movies

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45 points

Yeah layoffs will hurt morale id say

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37 points

Didn’t they get death threats online too, that probably made things even worse

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63 points

Man, gamers have no chill.

If you want to go after someone, go after the people in charge.

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22 points

Seriously. If game companies were warehouses, the devs would be stockers, shippers and receivers. They do not get to make the big picture decisions.

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2 points
*

Nah, it’s more like a factory where the devs build and operate the machines. They may be responsible for smaller issues, but they’re not the ones deciding that your EV truck sucks at hauling and towing things (i.e. being a truck), they just build to the specs given the time and material constraints they’re given. Blame the designers and other higher-ups.

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10 points

And let’s keep this in perspecitve: You spent 60 bucks you’d rather not have in hindsight. I mean… it’s not nothing by any means… but it’s not an unrecoverable financial loss either…

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1 point

If they want to threaten someone then they should do it face-to-face, not hiding behind the internet.

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5 points

I’d go as far as to say maybe don’t threaten anyone with death

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-1 points

While i completely agree that nobody should be a target of a hate speech, i kind of understand how frustrating cyberpunk 2077 was at release compared to what CDPR promised.

That’s just an example of what happens when you overhype people and extremely underdeliver. Spoiler: they hate you.

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8 points

In the current state of the internet, they probably started getting death threats shortly after the project was announced cuz the kerning on an in-game billboard was a little off.

Doesn’t take much now-a-days.

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