Didn’t they get death threats online too, that probably made things even worse
Man, gamers have no chill.
If you want to go after someone, go after the people in charge.
Seriously. If game companies were warehouses, the devs would be stockers, shippers and receivers. They do not get to make the big picture decisions.
Nah, it’s more like a factory where the devs build and operate the machines. They may be responsible for smaller issues, but they’re not the ones deciding that your EV truck sucks at hauling and towing things (i.e. being a truck), they just build to the specs given the time and material constraints they’re given. Blame the designers and other higher-ups.
While i completely agree that nobody should be a target of a hate speech, i kind of understand how frustrating cyberpunk 2077 was at release compared to what CDPR promised.
That’s just an example of what happens when you overhype people and extremely underdeliver. Spoiler: they hate you.
If they want to threaten someone then they should do it face-to-face, not hiding behind the internet.
probably gaming’s understatement of the week
Huge parts of the game were brilliantly done. The writing, voice acting, motion capture are some of the best ever done in a video game. The environment and assets are incredible, the amount of music and soundwork and ambient dialogue is just insane.
They just crunched it too hard and pushed it out too soon. The foundation was there, but there were two many bugs and half baked systems that means that no matter how good the foundation was, the gameplay loop suffered, and immersion was killed.
It was never a bad game, it was a brilliant game made with love and passion, pushed out before it was done.
I feel for the devs more than anything, because they didn’t want to release it. Marketing Dept pushed to have it released against their protests, the typical “just ship it” mentality from people who sell things but don’t appreciate how physics work, or how broken the product may still be. When all the customer feedback hit, the devs were like “we know. We needed more time.”
The main positive thing I can see from it all is that the especially ravenous toxic pre-release behavior from customers has changed a bit. People seem more accepting of games getting pushed back so bugs are worked out and things are polished more. That “just ship it” mentality of customers seems to have throttled down quite a bit, which, ironically, was part of what drove marketing dept to release CP2077 before it was ready.
🎶 it’s the cirrrrrrrcle of liiiife 🎵🎶
Fixing Cyperbunk was probably more important for team morale and keeping employees from exodusing then it was from a sales standpoint.
Yeah layoffs will hurt morale id say
oh i bet