You are viewing a single thread.
View all comments View context
8 points
*

One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.

Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.

permalink
report
parent
reply
4 points

good point. I still have daggers that refuse to stay in their display boxes and move around the house mysteriously, though 🙃

I prefer to suspect the radiant engine before Lydia or Ysolda (well, Serana maybe lol).

permalink
report
parent
reply
1 point

500 Cheese wheels?!

[Sheogorath would like to know your location]

permalink
report
parent
reply
1 point

Fair point. I can’t really think of any games that have done that, either. Interesting that there haven’t been more physics sandbox style open worlds, come to think of it…

permalink
report
parent
reply
1 point

Valheim does a really great job with this. I think the closest I’ve seen in a game. The other part of this is that’s part of what makes their VR Ports so good.

permalink
report
parent
reply

Gaming

!gaming@beehaw.org

Create post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Community stats

  • 2K

    Monthly active users

  • 3K

    Posts

  • 54K

    Comments