I want a ship that’s harder to hit as I’m trying to get away. The starter ship has an okay back profile, but there’s not enough inventory.

Some shuttles inevitably spawn as tubes, and some have the inventory I need, but as soon as they turn just a little bit they’re pretty open. Sometimes I get hit by the AIs warning shot. They’re also not generally that fast.

What I really need is a balance between inventory and getting hit less.

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2 points

You know it’s reached peak performance when the audio starts fucking up due to the overlapping firing sequence.

In fact the cooldowns are so high that the game stops the firing sequence before I’ve even reached 40% heat capacity.

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