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12 points

Mario Kart is a racing game like Smash Bros is a fighting game; sure it fits, but you can’t really compare it directly to the competition.

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2 points

Eh serious tournaments disable items in Smash, the same isn’t said for Mario Kart.

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1 point

Knocking opponents off the stage is close enough to lowering their HP to 0.

Being slower than everyone else is the opposite of being faster than everyone else. It does seem like it’s cheesing the system that’s supposed to balance things out.

Even items in Smash Bros has a skill component in getting to the item first. And “rubber band” mechanics like bonus final smashes (and items in general) can be turned off.

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3 points

Knocking people off the stage isnt the part that makes smash uncomparable to other fighting games.

Its the fact that its technically a platforming game, and a multiplayer game, which frequently incentivizes running and hiding from opponents, and has a built in random trip mechanic to fuck you over for no reason other than coin flip handicapping you, among a myriad of other examples of how the game can make the weaker player win.

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I think tripping was only in Brawl, no?

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3 points

When the Smash meta revolves around playing sub-optimally until the other player trips, let me know.

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2 points

It’s also possible to turn those off (items and their distribution), making bagging a minor issue at best.

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1 point

Isn’t the competitive default online in Mario Kart to have items on?

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