15 points

Bagging seems like it should be a valid strategy, let yourself go to the back of the pack to get better items, but run the risk of not being able to catch up.

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21 points

It seems counter-intuitive to make a racing game’s optimal strategy to lag behind the rest of the other racers

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12 points

Mario Kart is a racing game like Smash Bros is a fighting game; sure it fits, but you can’t really compare it directly to the competition.

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2 points

Eh serious tournaments disable items in Smash, the same isn’t said for Mario Kart.

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1 point

Knocking opponents off the stage is close enough to lowering their HP to 0.

Being slower than everyone else is the opposite of being faster than everyone else. It does seem like it’s cheesing the system that’s supposed to balance things out.

Even items in Smash Bros has a skill component in getting to the item first. And “rubber band” mechanics like bonus final smashes (and items in general) can be turned off.

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10 points

It does, but for a real world parallel see bike sprints.

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2 points

Is it because of wind resistance? The one in front cuts through the wind for everyone else?

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3 points

How would you stop bagging? Detect if someone brakes when moving to a lower place vs getting hit with items? That’s a bold change.

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6 points

How they implemented it it is you can’t get a strong item if you pick-up the item box while being stopped (like as it respawns with no forward speed), by going in reverse or picking up the same one multiple times.

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