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1 point

You joke, but I’m guessing the first thing they’re going to do is create QA bots that play the game from beginning to end and create logs of any bugs it finds.

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1 point

very optimistic of you

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1 point

And then what? I bet the problem isn’t finding the bugs it’s having the time and resources to fix them. They managed to blow $500,000,000 on the buggy mess of a campaign that was Halo Infinite and I’m not sure that game is completely fixed yet.

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1 point

I mean, it’s game development. It’s writing a shit load of code, chatgpt can already do that. Plus, Microsoft is already super deep on the inside of openai and all its resources. It’s extremely likely this will streamline a lot of processes that go into game development, especially considering this kind of tech is advancing quickly and still has a very high ceiling.

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1 point

The problem is not fixing bugs. It’s fixing a bug and making sure that nothing else broke because of the fix. So ultimately easily repeatable scalable qa will help development a lot.

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1 point

Then they can fire most of their human QA testers. That’s the real point here.

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1 point

That is a rumor started by an absolute nobody. Stop treating it like fact.

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1 point

You say time and resources are limited, yet ignore the guy who is saying that AI will save them time and resources in QA. By your own logic, shouldn’t this help the quality of games, since the finite time / resources they do have can be used more to fix bugs?

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1 point

wait, half a billion dollars? do you have a source for that?

No game is bug-free but my experience with the campaign had minimal bugs.

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1 point

The only “source” is a rumor started by a nobody. For some reason people have chosen to treat it like fact.

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1 point

Well fixing it could also be much easier. Tell it to fix the bug then run through with a human and double check the work.

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1 point

Barely need the human Tell it to fix the bug and play the game again while trying to reproduce the bug. No bug this time? Push to prod

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