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-13 points
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… so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….

The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.

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11 points

The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.

The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.

All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?

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1 point
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4 points

Yes.

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-8 points
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Prevents elitism?

Theres a comment that responded to me just saying they beat it at level 1.

It makes it worse lmfao.

The issue is scaling. You can’t do all the content in the game without being massively over leveled or have to intently go out of your to do stuff to make it fun. It’s a major issue with the game, I know you’re ignoring it, but it’s a valid complaint mate.

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9 points

Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.

Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.

You still haven’t explained what you actually want.

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