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9 points

You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.

Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.

You just don’t understand game design, that’s not my problem.

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-9 points

All there is here is a difference in perspectives on what good design should be.

You agree with Elden Rings marketing and I don’t since there’s other games that do things differently but better too. Different strokes for different folks.

But hey, insult me, that’ll make people want to accept your opinion lmfao.

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9 points

You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.

You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.

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-7 points
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I acknowledge your different opinion many comments ago. And I asked a question, that’s not insulting.

And yes I have, you’ve ignored it.

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