So they continue to buff killer, I see.
That’s a weird way to read these patch notes. Onryo has a rework and she’s already a weak killer, Spirit is a straight nerf to her best and most used addons, PH change is a very minor nerf, Hag changes are a buff to a playstyle I don’t think anyone tends to use and the removal of hook grabs is a straight killer nerf.
Perk changes on either side are mainly changes to rarely used perks except for the first survivor one being a straight nerf to a heavily used perk and BNPs changes which are a nerf but also have interesting game mechanic changes since the gen time would be perm reduced. That makes BNPs far more valuable for helping with a 3 gen situation as it also sounds like they could stack which theoretically gives you a 50s gen to repair.
It is not weird, maybe it looks that way for you, but the changes go in favor of one side, and that is 100% true.
I’m finding that take confusing too. Probably the weirdest change was the nerf to Prove Thyself, which was never critical to survivor meta anyway. I’m just not sure what you were suggesting was ultra killer sided.