I’ll be named THIEF soon enough.
It’s the opening of Links Awakening. I named my character Bozo with a space at the end by accident. (He continues that I “snapped out of it” and gives me the shield.)
Legit question…
Is it just me, or does Link’s Awakening like always present a 3 page slow text every time you pick up a jar?
That was my custom message mod, I shortened those annoying repetitive messages down to one single short message.
Was I somehow playing the game wrong and missed a tutorial stage, or is it really like that for every damn jar?
It goes away if you get the first bracelet. I think. It’s been awhile since I played it in Gameboy form. I replayed it when the Switch version got released but I imagine that’s got some quality of life improvements.
Interesting, I wasn’t aware of that. One of these days I might try playing the OG game again to see what you mean, apparently I must have missed something.
Still annoying AF right? No reason to tell players over and over, at the speed of Morse Code, how game objects work.
Links Awakening feels the need to explain pieces of power and defense acorn thingies every time to pick one up, even after you’ve gotten hundreds of them in a single playthrough.
Yes, it does/no, you didn’t/yes, it is. Not the best decision they made, but the Oracles and probably LA/LADX have Text Speed settings that at least make it less time-consuming if you accidentally trigger one.
No I didn’t? No I didn’t what? Mod the messages?
I most certainly did mod the messages, hex editors ain’t exactly rocket science, especially when it comes to editing simple plain text in a ROM file.