I’ll be named THIEF soon enough.
Good for you, Bozo !
Oh good, I’m not the only one to mod the messages in this game 👍
I get that now, I just don’t recall any message in that game that ever used the word snapped, but then again it’s been ages since I played the game. Oh well, my bad.
As someone who has beaten that game probably in the double digits, I’m pretty sure the next few words are “out of it”. The start of the game/intro you’re unconscious from a shipwreck.
😲 😮 😲 😮 🤨
Whats the context? Thats 1/2 of the Oracle games right?
It’s the opening of Links Awakening. I named my character Bozo with a space at the end by accident. (He continues that I “snapped out of it” and gives me the shield.)
Legit question…
Is it just me, or does Link’s Awakening like always present a 3 page slow text every time you pick up a jar?
That was my custom message mod, I shortened those annoying repetitive messages down to one single short message.
Was I somehow playing the game wrong and missed a tutorial stage, or is it really like that for every damn jar?
It goes away if you get the first bracelet. I think. It’s been awhile since I played it in Gameboy form. I replayed it when the Switch version got released but I imagine that’s got some quality of life improvements.
Links Awakening feels the need to explain pieces of power and defense acorn thingies every time to pick one up, even after you’ve gotten hundreds of them in a single playthrough.
Yes, it does/no, you didn’t/yes, it is. Not the best decision they made, but the Oracles and probably LA/LADX have Text Speed settings that at least make it less time-consuming if you accidentally trigger one.