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19 points

I’m not convinced any online-only games are worth anyone’s time if they’re planned as a live service game from the get-go. When Halo: Infinite F2P multiplayer dropped, so many people on the Halo subreddit were like “yeah, it’s fun but the battlepass is so slow to progress that I feel like I don’t have a reason to keep playing.” Uhhhhh maybe keep playing because you’re having fun? Or do you need some artificial number to tell you to keep going?

Seems like a confusing shift in the target demographic where battlepasses and constant new updates are required in order to consider a game “worth your time.”

squeaky old man voice back in my day my brothers and I would play CoD: Zombies using the exact same strategies every day after school for years with no updates to the gameplay AND WE LIKED IT

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5 points

Yeah I don’t get it either. Everyone rn is saying that Halo infinite multiplayer sucks because you “have to” pay for cosmetics or do lots of shit to progress the battlepass.

Literally all COSMETIC. Like it’s not even pay to win, just play the genuinely fun multiplayer game wtf

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5 points

Halo Infinite’s problem isn’t that there’s a store where you can buy cosmetic items. It’s that the game was built AROUND the store. Cosmetics took a priority over gameplay, features, etc.

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-3 points

What priority? Gameplay is fine to me and what missing features?

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3 points

Yeah, if the game is fun then ignore the cosmetics. If you like the cosmetics enough, then buy the cosmetics. As long as gameplay elements aren’t locked behind a paywall, I see no problem.

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2 points

It’s not that fun though. I tried to enjoy it and played it a ton more than my friends, but it just gets boring so fast and matchmaking is so slow. I don’t know what it needed to be better, but it felt really bare bones. I don’t play CoD or anything like that so I wasn’t really comparing it to anything else, but it didn’t hold my attention at all and even when I did really well in games it felt underwhelming.

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