I believe Insomniac were hacked / ransomwared last week or something. Apparently here’s the leak of all their upcoming titles.
a horizontal timeline chart showing the possible release year of Insomniac upcoming titles: Spider-Man 2 around end of 2023, Marvel’s Venom around end of 2025, Wolverine around end of 2026, Spider-Man 3 around end of 2028, Ratchet and Clank around end of 2029, Marvel’s X-Men around end of 2030, and tentative new IP between 2031 to 2032
I was initially expecting to see Wolverine released end of next year / early 2025, was not expecting it to be around end of 2026. I assume it’s easier to create Venom’s game based on the existing Spidey’s engine.
I wonder what exclusive game would Sony announce for next year’s holiday? Maybe Sucker Punch’s Ghost of Tsushima 2?
Sorry to the console players but I really hope we get the PC release of Ghost of Tsushima before the sequel comes out. That’ll just sting otherwise
Probably unpopular opinion, but have you seen actual gameplays of GoT? I somehow got my expectations way too high regarding story and visuals, it seems, and then found it incredible meh. I ended up quitting it.
Not too unpopular, actually. I’ve seen the usual complaints against it. I’ve avoided it enough to not have any spoilers but seen enough to know to not get my hopes too high. I’m just looking to scratch the itch that Sekiro left behind and it was very much the shinobi stuff that got me through that game rather than the souls-like elements so GoT seems to be the right fit.
Interesting that you call out story and visuals, I’d say those are the two elements that actually do rise above standard fare. Not necessarily the graphical fidelity (it’s great, but not ground breaking), but the art and production design, use of colors, they’re all magnificently cohesive and create some really stunning environments. Story’s more subjective but the performances were commendable, the theme of honor and victory was consistent and tragic, pacing was nicely balanced.
It’s the actual gameplay that I’d say was…fine. Combat is tight and varied, but eventually repetitive, and the open world loop is exhaustingly uninventive.