JhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJ hZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJh ZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZ JhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJhZJ…
The Aristocrats!
I prefer hexadecimal. The encoded data in its entirety is
89 50 4E 47 0D 0A 1A 0A
00 00 00 0D 49 48 44 52
00 00 01 2C 00 00 01 2C
08 06 00 00 00 B9 B4 AC
33 00 00 01 A4 49 44 41
54 78 9C ED DD 41 8E 83
40 10 85 E1 7F 7F E4 B2
72 25 92 61 64 98 59 26
16 49 85 92 61 64 98 59
26 16 49 85 92 61 64 98
59 26 16 49 85 92 61 64
98 59 26 16 49 85 92 61
64 98 59 26 16 49 85 92
61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49
85 92 61 64 98 59 26 16
49 85 92 61 64 98 59 26
16 49 85 92 61 64 98 59
26 16 49 85 92 61 64 98
59 26 16 49 85 92 61 64
98 59 26 16 49 85 92 61
64 98 59 26 16 49 85 92
61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49
85 92 61 64 98 59 26 16
49 85 92 61 64 98 59 26
16 49 85 92 61 64 98 59
26 16 49 85 92 61 64 98
59 26 16 49 85 92 61 64
98 59 26 1(abrupt end at 4 bits of last byte)
We can analyze the PNG file header. Surprisingly, some of it makes sense.
89 50 4E 47 0D 0A 1A 0A //PNG signature (0x89 P N G 0xD 0xA 0x1A 0xA)
00 00 00 0D // Start of chunk with data length 13 bytes
49 48 44 52 // Type of chunk: IHDR (image header)
00 00 01 2C // Width: 300 px
00 00 01 2C // Height: 300 px
08 // Bits per color channel: 8
06 // Color format: 6 (RGBA)
00 // Compression method: 0 (DEFLATE)
00 // Filter method: 0 (Adaptive)
00 // Interlace method: 0 (None)
B9 B4 AC 33 // CRC-32 of chunk (invalid, should be 79 7D 8E 75)
00 00 01 A4 // Start of chunk with data length 420 bytes
49 44 41 54 // Type of chunk: IDAT (image data)
78 9C ED DD 41 8E 83 40
10 85 E1 7F 7F E4 B2 72 25
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 16 49 85
92 61 64 98 59 26 1
// 194.5 of the expected 420 data bytes, invalid when attempting to deflate
// the deflate algorithm needs a Huffman tree but an unfull one is presented
Credits to the PNG chunk inspector at nayuki.io
You may try to figure out if the header checksum was stolen from elsewhere and corresponds to another common image size but I cannot be bothered. The data could be subjected to forensic analysis but we only really have 21 unique bytes, the rest is likely nonsense because data encoded by the DEFLATE algorithm is unlikely to be so repetitive. Also, the image in total will likely have just 481 bytes (8+(8+13+4)+(8+420+4)+16), as a less-than-65535-byte IDAT chunk tends to be the last one before a 16-byte trailer. There are very few 300x300 PNGs of such small size we could call memes, most of it will have to be just solid color. Example of a 256x256 map tile you can store in around that size (467 B):
(And this one is pre-optimized, using an indexed palette of just 13 distinct RGB colors as opposed to the full RGBA gamut!)