I think for me a lot of games just don’t challenge me in a meaningful way anymore.
I’m the opposite. If it’s a story driven game, I don’t wanna die. If I do die, you better make sure I don’t have to repeat much. And you’d better make sure I don’t die twice in the same place.
Old style save anytime is much preferred to checkpoints, but I feel barely exist in AAA games anymore. I’ll put up with checkpoints if they are very frequent. If you make me repeat 30 mins I’ll probably just stop playing.
Fuck yes, I’m not repeating the same fight sixty time so that I can balance the vague satisfaction of having defeated a video game boss with the fact that I’ve wasted three hours of my time. Also it completely brings me out of the world/story.
I’ve abandoned a fair number of such games.
The checkpoints is why I returned Dark Souls 3. It was a great looking game and I enjoyed the first boss, but it was not for me.
Story games I’ll switch between hard and story designing on my mood, sometimes I just want to enjoy the show instead of struggling to fight the more baddies or play a game in perfect button timing.