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Bypass paywall: https://archive.ph/4kfYI
Monitors. It’s not there yet but imagine a world where you have like 8, 30-inch, 4k monitors in a giant grid and it costs like $600. That’s the endgame here. Get VR tech to the point where it’s better than buying physical displays for general productivity.
the use cases ive seen would never use this, like 911. having run a 911 center, this product would never be implemented despite the 8 giant monitors at each station.
this is just an incredibly niche product, with very niche uses… and realistically its a toy that might be also used by some very specific industries.
Why not? it’s a lot more space efficient; it’s a lot more power efficient. The only thing holding it back is cost and comfort. I’m a developer rocking 4 monitors standard for work and I can absolutely imagine a world where I just have a desk, a keyboard, and a headset.
its about use case. in a 911 center, for example, all people need immediate access to all information in the room… often personnel not sitting at that station it is a non-static environment for a plural audience.
and cost is not really an issue anymore. giant, flat screens are Dirt cheap. this will never, ever be cheaper than the equivalent. they have new monitor tech rolling out that is literally like wallpaper.
i just cannot envision a generic use case that would make it popular
No you can’t.
The resolution is not close to sufficient for a monitor with any meaningful amount of text on it. Your eyes will be bleeding in about 2 minutes.
For pass-through monitor reading, yeah. 4MP won’t compare to the iVision’s 12MP. But “Quest generated” monitors are perfectly fine, especially if you blow them up to 8 feet.
The resolution isn’t quite there yet, and I think the headset is too heavy to wear for 8hrs a day, 5 days a week (plus leisure if you’re a gamer or hobbyist)
Though in that case, I’d rather have these virtual displays driven by my PC, not some bs apple ecosystem.
And their resolution and size are arbitrary. Those have meaning in the physical world because they are physical objects that need to have dimensions and must fit those pixels within that space. For virtual displays, it’s only limited by how much of your field of view would you like to dedicate to each display and how high is the resolution of your headset.
And this is only really scratching at the surface of what AR might be capable of. Why use virtual displays when windows could be displayed floating without a display? Why use windows when UI elements could be floating on their own? Why show a screen playing a video when you could render the video as a semi-transparent 3d scene happening around the viewer (other than the obvious "because it’s in video format, not 3d)?
That said, I’ll wait for someone else to do it since apple likes to take good ideas and simplify them down to the point of frustration.
I don’t understand how that would work, I work a lot across multiple spreadsheets and looking from screen to screen is ideal. Moving my eyes to look from division to seems straining.