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13 points

It’s much more frustrating to see “anti cheat” and game developers forcing us to install a bad OS and a rootkit, for the benefit of fewer 10 year olds cheating. How about you develop server side anti cheat, instead of slowing down games by 25%?

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1 point
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Server side AC is there to stop people doing actions that are impossible, not to stop possible actions from being automated. Server AC can stop people from moving too quickly, for example. The server knows your position, velocity, and the amount that velocity can change in a tick. It can prevent anything from going above this. It can’t tell if you clicked on someone’s head really quickly, or accessed memory you shouldn’t be allowed to access.

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2 points

Which, as this video shows, client side AC can’t either. So there is absolutely 0 benefit to these invasive solutions, effectively making Server side AC the only sensible solution to game developers who are actually interested in safety (instead of syphoning of user data)

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1 point

Pretty much every game has server side AC. They aren’t mutually exclusive. I’m certain Valorant is varifying data on the server and not accepting any packets a user sends without question.

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4 points

Cheats are too sophisticated for that. Server doesn’t have enough data. It’s getting to the point where even the client might not, by using a 2nd device with image recognition for example.

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3 points

They’ve all got server side anti cheat too.

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