More than six years after it was first teased, Legacy, the ironically-titled new game from once-legendary designer Peter Molyneux, finally has a release date. The blockchain-based business simulator developed by Molyneux’s 22 Cans studio is set to go live on October 26.
“Legacy will be seamlessly integrated with GalaChain, providing smooth and secure gameplay backed by a games-first blockchain that allows real ownership and real rewards,” publisher Gala Games said. "This includes the ability to bridge items to and from Ethereum for trade on secondary markets like OpenSea.
“Ownership and creativity take center stage as you get the chance to build and manage your business on your very own land!”
Molyneux was a true force in the early days of the videogame industry, with groundbreaking games including Populous—the great-granddaddy of the “god game” genre—Syndicate, Theme Park, Magic Carpet, and Dungeon Keeper to his credit. His run continued through the turn of millennium with Black & White and Fable.
It all took a sharp downturn when he left Lionhead in 2012 to found a new studio and launch Curiosity, a community-driven game/competition about chipping away at a giant cube which ultimately proved to be one of the most ridiculously overhyped projects of all time. That spilled over into genuine ugliness when the prize for winning Curiosity turned out to be “godhood” in Molyneux’s next game, Godus, which turned out to be a complete bust—neither the game nor the prize were ever fully delivered.
(Curiosity did give us this absolute banger of a headline, though, so it wasn’t a total loss.)
it’s 2023 and mfers are still going on about the blockchain
Molyneux’s entire game development career was started because a company accidentally hired his company, Taurus, instead of Torus, a company that actually made database software, to develop database software for the Amiga and he didn’t correct their mistake.
I love that he’s going to call his worst game Legacy. The most transparent grift since his last one, entering the NFT space after they’ve lost like 95% of their value, it’s peak Molyneux.
It was fantastic. Underdelivered on his promises, but to that point I think the only other RPGs that had engrossed me as much were Oblivion/Morrowind and Ocarina of Time/Majora’s Mask. Black and White 2 was also a genuinely good game from someone I wouldn’t trust sell me bread without it being full of sawdust.
I’m not sure I could be disappointed by something I have concentrated anti hype for.