I’ve always found myself bouncing off hard on “make your own fun” type games like Minecraft or the newer Zeldas. This extends to any type of game that has no clear goals or motivators.
Turns out I’m just an extrinsically motivated gamer. For me, it’s about the destination, not the journey. I enjoy games that keep me going with rewards promised at each step of the way. When given the choice to be creative with the tools I’m given, I’ll just find the most efficient way of getting it done.
I’d like to hear what type of gamers y’all are. What type of games bring you joy?
@bijuice I recall when achievements were still kinda new and weird a little game called viva pinata. While it was a creative sandbox of sorts, the achievements essentially guided you to get ‘everything’ the game had to offer, and it ended up being one of the only ‘monster catching’ games I actually finished completely and loved.
I think that’s probably the way to do it. Freedom to do what you want, but a guide to encourage you to do most of it.
I really liked VP. I’m guessing it wouldn’t hold up like I remember it, but I low key hope for a new entry someday
Honestly depends, for minecraft I need goals, I need a motive (ie modded quest books). Satisfactory is one game where I can just wander around and collect things to get to the next big thing.
When I was young I would spend hours taking photographs or randomly roaming around in GTA San Andreas, it was a nice break from reality to just be free. As I grow old, I find myself actually enjoying good narrative without painfully complex mechanics like Minecraft, and I presume TotK. Back then I would skip the missions and just fool around, now i would follow the missions and in the process fool around only after i get comfortable with the game world and setting.
Intrinsically, definitely. Minecraft, Dwarf Fortress, RimWorld, Victoria 2, and etc.
“Extrinsically motivated” games I like: I’ll play it once, beat it, play a bit of post game, drop it.
“Intrinsically motivated” games I like: make my own stupid-ass goal, spend dozens and dozens of hours on it, finally do the stupid thing, progressed 1% further through the game, get bored, drop it, but then I pick it up again thinking about doing another stupid-ass thing.