I just had a great campaign idea. A BBEG sets up a bunch of small dungeons with “keys” that when put together will access his main base for the party to break into.

The twist is these “keys” have clues that just lead to other “keys” and dungeons. The BBEG doesn’t have a lair but is trying to rid the empire/continent of their best heroes so it’s easier to take over.

There can be clues for the party like groups of dead adventurers in the dungeon or an easy one like a “key” just leads back to the start of the dungeon loop again.

I got this idea after seeing a lemmy post about ant death circles.

4 points

nice, infinite dungeons. how will you deal with information about where the bbeg is located? wont the players want to know where the layer is to prepare or try a breakin without all keys? or is he just sitting around in a hidden hut until everyone is dead?

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2 points

This was just part of an idea I thought I’d post since it sounded fun. I replied to the other commenter with similar questions but I’m not currently DMing otherwise I would figure that out.

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7 points

Okay, so how do you lead the heroes to actually find and defeat him?

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8 points

Oh I don’t know. I just thought it’d be a cool idea and so I posted it. If I was currently DMing then I would figure that part out. Maybe the “keys” reveal details about the BBEG like they’re all of dwarven make or a certain script. Maybe one key could only have been made by some famous smith in a certain town.

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4 points

Map out the dungeons. On the map they form three arrows pointing to a place in the middle of the most dangerous desolate Level 23 dragon infested place. But if you make it a circle instead at the center is the BBEG’s place which is actually this wood carver hut in the woods NEAR the imperial city and it turns out he’s been making realistic looking wood golems the whole time and replacing key figures in the kingdom because they are loyal to him, the plot to get rid of heroes is just insurance.

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5 points
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I like it, because it can also work as a conspiracy. The initial quest giver can be an evil lieutenant posing as an ally. The loop can be hinted at by clues in the dungeons themselves. Maybe there are errors left behind that hint at a dungeon/s they’ve already finished. I could see a lot of ways to mess with the PCs.

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